Wednesday, June 12, 2019

How the existence of cheat codes could hurt Johnsons argument about Research Paper - 1

How the existence of cheat codes could hurt Johnsons argument about tv games - Research Paper ExampleIf there is one social occasion that could invalidate Johnsons arguments on the usefulness of word picture games in building the mental and cognitive abilities of children, it is in the existence of cheat codes. It therefore becomes pertinent to lose it Johnsons arguments on this issue in order to ascertain its validity. Johnson bases his arguments on what he calls the sleeper curve as he says that, the Sleeper Curve is a universe of popular entertainment that trends intellectually speaking, ever upward, so that todays pop-culture consumer has to do much cognitive work, making snap decisions and coming up with long frontier strategies in role playing video games, for example, or mastering new virtual environments on the Internet than ever before. (Johnson 39). The existence of cheat codes such as the ability of a player to access skill levels, tools, extra lives and abilities return authenticly affected Johnsons arguments on video games as his idea that video games aid in broadening peoples minds argon relegated to the background by the availability of cheat codes. Johnson believes that even the most boring video games are capable of stimulating interesting cognitive work in the mind of a child. Johnson could be right in his arguments that playing video games develop a childs intelligence quotient (IQ) as research has shown that children that play video games tend to stimulate higher IQs than children that do not, but the fact remains that the impressiveness of video games in developing a childs mental ability has been negated by the existence of cheat codes. These cheat codes have made it workable for children to win games easily and the essence of video games as a cognitive and mental building tool has been lost. Children play video games for fun and they derive more pleasure in winning their opponents and to achieve this, they use different tacti cs and strategies that would make them victorious in a particular game (Gee 17-18). Johnson also says that, 1 of the best counsels to grasp the cognitive virtues of game playing is to ask committed players to describe whats going on in their heads halfway by dint of a long virtual adventure like Zelda or Half Life. (Johnson 47). The fact that the art of playing video games involves problem solving techniques would truly help make people that play them to be mentally alert, but when there are now cheat codes, this purpose is ultimately defeated. Children would usually rely on cheat codes, which are like shortcuts to success and video games would no longer serve the purpose that Johnson feels they should serve as these video games would no longer have the capability of building the intellectual capacity of the children. Rather than make good use of the advantages of the video games in building their intellectual capacity, children begin to see that there is a shortcut to success in life. Through the availability of cheat codes, the children would begin to look at life from another perspective as they would have a very bad mentality and think that they can achieve success by being insincere. While Johnsons argument about video games could be true, the fact remains that they are only true in cases where there is no access to cheat codes. Video games if played the normal way have been known to develop a childs mental ability. Children that play video games without access to cheat codes have the tendency of doing better than their parents on an IQ test, but the ones that use cheat codes would not have the same mental ability as the ones that play the games the normal way. The difference between the real world and the gaming world can also be deduced from this statement,

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